exe. 25)hittime: Returns time before player regains control and returns to an idle state after being hit. This category should contain stage versions that use a localcoord value of 320x240 in their . Localcoord. If you don't know what numbers to set for your localcoords, here's some resolution references. G. 1 and 1. gethit. ) but then the stage basically scrolls very slowly. localcoord = 640,480 80 downloads (0 reviews) 0 comments Submitted July 18, 2022. Explain what will happen after you change character's localcoord. 1 Zoom Black Bars. +120 ;make this 240 if localcoord is HR. You don't need to modify any of that stuff. 0 but for hi-res WinMugen you need to use the setting available via the File -> Options menu. playbgm = 0 ;Set to 1 to enable in-fight BGM, 0 to disable. boundleft = -150 boundright = 150 Both examples there aren't distortion or stretched images, they did fit perfectly on 1280,720. with reshade filters you can play the game without pixelation, you get turn it on or off too. LocalCoord is like the overall workspace of your character. My stages folder: 1. 320x240 - Standard Mugen 640x480 - Hi-Res Mugen 1280x720 - Hi-Def Mugen 1920x1080 - Full-HD MugenHere, Morgan and Kirito, Morgan and Kirito are roughly the same height, Morgan being an inch taller. the main intention of this pack is to have a hd stuff interacting perfectly with low-res chars and stages without a visible pixelation aspect. Thanks guys. # Autor = "Rayzo". Actually Mugen scaling function doesn't work how you think if your wanting to shrink the characters. 1 and i use a 0. groundlevel)=25. After numerous tests, there is no way to do this on Mugen 1. All your characters need to be on localcoord 426. I have also provided PSDs for the custom portraits and a kfm char with custom ports implemented as a guide on. time in MUGEN. Author: ZOHAR, Converted to MUGEN 1. U. cfg by the GameWidth and GameHeight parameters of the [Config] group. What would be a good localcoord setting for default 320x240 stages and chars ? I will be using a resolutin of 1280x960 or 1280x1024 4:3 mugen no zoom stagefit=1 Chars look waaay to damn big the playing area is also very small. HD characters that don't use a localcoord should go in the HD Characters category . N 1. You don't need to modify any of that stuff. I want to have both Hyde (~427 localcoord) and Psychopath Kyo (no localcoord) in my roster, but I don't want the size of Psykyopath's portraits to ruin. the stages are in localcoord = 420,240 and the chars are in localcoord = 384,224 it fits everything with a great and very suitable looking. By Amaterachu1--Kohaku-- Selvaria sounds likes something 2nd File: Stronger AI Patch by. Why even use localcoord if you're just going to convert it to your coordinate space anyway which MUGEN does for you? Besides, localcoord is busted, doesn't even use the Y component. air. localcoordの説明 MUGEN1. Re: [KOF-XIII] Iori Yagami. This parameter will scale your whole character to 0. def files. U. This parameter will scale your whole character to 0. 1 pack but it will not display properly as show on the post above) it's the lack of support of mugen quirky way of. #5 10 years ago. they arent perfect but i think i did a good job for a beginer. How to Make a Modern Mugen 1. What would be a good localcoord setting for default 320x240 stages and chars ? I will be using a resolutin of 1280x960 or 1280x1024 4:3 mugen no zoom stagefit=1 Chars look waaay to damn big the playing area is also very small. . 666) Animation - HELL Yes Super Jump - HELL Yes Sprite format - 16/24/32bit Png BGM - high quality mp3 320kbps File Size - 93 MB. cfg. gethit. 66,320. It's a pretty great Screenpack in my opinion, and it works perfectly. dat shit'll save you alot of drama in the long runLocalcoord problems with Speedy's BB chars. Let me explain Let's look at the screenshot below This is a normal 4:3 screenshot. def for default ports use the VP_Fight. It's obviosly 1. Was wondering if I could get some help. 1 version with no'z screenpacks. The Mugen Fighters Guild - Crystal Passage (UPDATED FOR MUGEN 1. 一:MUGEN游戏包所带文件夹(WINMGUEN): chars:放人物包的地方 data:系统相关文件 font:字体文件 plugins:置放播放音乐插件 sound:背景音乐放在这里 stages:背景文件解压到此 二、添加档案: 1、将下载的文件放进相关文件夹,人物包的文件夹名要和人物里的DEF文件名相同。Mugen "thinks" in 320x240, so this localcoord setting allows Mugen to scale the character accordingly. -Removed Zoom features, they weren't working properly for this stage at all, this also means 1. 90's Kawaii. 5 in both X and Y scale (INCLUDING the portrait used for the character select screen) if set to 640x480. 1 and work perfectly fine on my. and you need to decide you want to use zoom or not, if zoom is not used character at normal size will be too big for 16:9. Add this line to the definition files: localcoord = 427 or localcoord = 427,240 217 downloads (0 reviews) 0 comments Submitted July 26, 2020. localcoord = 640,480 138 downloads (1 review) 0 comments Submitted December 15, 2021. They all work great, save for some, and most if not all of them needed edits to some values for them to fit right (like Bounds, VerticalFollow etc). And that the zoom is bugged (It takes the parallax into account) but that should be easy to fix The easiest way is to add a localcoord to their . exe. 254 . time in MUGEN. Initializing. 1] V HD Lifebars released. It's an easy to use module to change how intros and winposes look, because the defaults Ikemen inherited from mugen don't quite look like most commercial games. defs emulating the darkness that appears in. 但是,现在大多数的mugen场景都是用于窄屏的。. 640 is x2 and 1280 is x4. 98 features). 720P : Optional (localcoord 427,240) Video Tong Warehouse. 1 0. 0 (the . The Living Dynamo. If you change the localcoord, mugen scales everything to that coordinate space. Lifebars only support HD resolution MUGENs. def is now fight = FightHD. 0 localcoord : 1080, 720Mugen 1. 1 by brow777 and AXE] [SCREENPACK ONLY] 459 downloads. beterhans. )Bett. The shrine is built directly on the Great Hakurei Barrier that surrounds Gensokyo and thus exists in both Gensokyo and the outside world simultaneously, though the shrine as seen from the outside world is supposedly run. +120 ;make this 240 if localcoord is HR. 831 3. 0 has a parameter called "localcoord" for characters, which tells the native resolution the character is designed for, meaning the one where it needs to be displayed at 100% size. As you can imagine, some stages are tiny. ). 5. 1] V HD Lifebars released. U. 6 Zoom on every single stage in my mugen. The default localcoord that Mugen gives all characters is 320,240. def. N 1. In M. However, upon replacing her 9000,1 portrait I found that the character is programmed to already show a portrait at half the size (Tene included a portrait that is 240x280 in size). time in MUGEN. cfg. def to 1280,720. G. U. 5 in both X and Y scale (INCLUDING the portrait used for the character select screen) if set to 640x480. In M. Some of his calculations may be a bit off for your stage. 1, then I add the portraits. 36 79993 Canadian Dollars. 5 in both X and Y scale (INCLUDING the portrait used for the character select screen) if set to 640x480. If you change the localcoord, mugen scales everything to that coordinate space. . Alternatively, create them and make sure the transparent colour is not actually in the image at all. 0 coins. display = 0 ;Set to 1 to display lifebar, 0 to disable. 1b1 mugen. Creator. Subject: World Champions (screenpack 720P Final Update) March 9th 2015, 12:36 am. Bigger fighters might have a disadvantage. Mugen is a way for me to remain nostalgic with all of the dream matches I cooked up as a kid. The LocalCoord used by the above two characters is 1920,1080. maybe it will help some in making 640x480 bars for 1. Think of this as the resolution of your character. 对场景的分辨率进行调整,就可以将窄屏. 6 Zoom on every single stage in my mugen. How to "Calculate Zoomout and Camera Bounds" & "Convert a MUGEN Stage to Widescreen". Nope, doesn't it seem like it. 0/1. Their heights match up correctly here. Localcoord is fine if you plan to keep the aspect ratio at 4:3, especially since it also scales velocities, and thus allows for more refined positioning and movement (for the default 320x240 localcoord in 640x480 res, telling a character or stage element to move 1 pixel actually moves it 2). This film is presented in Japanese with English subtitles. localcoord = 854,480 Note: You will need to adjust the localcoords for all your characters and stages, otherwise they will appear scaled up and oversized. but when i use mugen 1. 29th September 2019 at. In the [Info] section, add a localcoord = 320, 240 line. un-modify everything except the localcoord part. Same for face scaling. 0**. Allocating game variables. 66,320. 328125 and that'll give you the 720p equivalent. I have found out, that there aren't many good BlazBlue chars, and that the only decent enough BlazBlue chars aside from KOFXIII-styled Jin Kisaragi are Speedy's chars. Was mad that there was no default bars for 640x480 on 1. 320x240 - Standard Mugen 640x480 - Hi-Res Mugen 1280x720 - Hi-Def Mugen 1920x1080 - Full-HD Mugen- Add new localcoord parameter (This goes inside the [info] section) which determinates the character's real size (320x240 for low res chars, 640x480 for high resolution, etc. MUGEN: Tutorial - Character Resize. )Bett. Lifebars only support HD resolution MUGENs. Subscribe. What would be a good localcoord setting for default 320x240 stages and chars ? I will be using a resolutin of 1280x960 or 1280x1024 4:3 mugen no zoom stagefit=1 Chars look waaay to damn big the playing area is also very small. dest/src 1. 1, please set your localcoord in system. For example, a character made for a 320x240. LocalCoord is like the overall workspace of your character. very nice wished my lousy computer could support OpenGL in Mugen 1. characters like surtur, onslaught and galactus are not shown in screen, and some characters are touching the lifebar. However, they were made for 1280x720 resolution, and it was said, that playing them on other resolutions cause weird. 0でも有効ですMUGEN1. 0 - 1. The coordinate space for stages is specified in the system. ;-----;-----; To implement this lifebar to your MUGEN;-----Learned alot when converting these bars to 640x480. Reading configuration file. Your characters will not be blown up or your stages. Stages contain additional parameters to control cropping if the game aspect is. So uhh. Included are both 4:3 and Widescreen versions. However, they were made for 1280x720 resolution, and it was said, that playing them on other resolutions cause weird results. same chars, same stages, screenpack original elecbyte, same big motif. This category should contain stage versions that use a localcoord value of 640x480 in their . Capcom Chaos Lifebars (For MUGEN 1. All data files are in the data folder and all font files are in the font folder. also to make its to be 767x447 you need to add localcoord = 767x447 on your intro, but be sure that the images sprite for your intro is in the correct resolution size. So, somewhere within the coding, Tene placed in a . cfg both game width,height and video. In the example, "end. Yes you are right It is to much workNo matter how I try to find it in the mugen wiki I just keep coming up with nothing that's useful. Therefore, you have two solutions: 1. What would be a good localcoord setting for default 320x240 stages and chars ? I will be using a resolutin of 1280x960 or 1280x1024 4:3 mugen no zoom stagefit=1 Chars look waaay to damn big the playing area is also very small. 5 in both X and Y scale (INCLUDING the portrait used for the character select screen) if set to 640x480. So i read somewhere that i had to disable localcoord = 1280,720 to ;localcoord = 1280,720 in the def file of the character. Mugen Battle Arena Lifebars (640 x 480) Hey guyz, V here; finally got the chance to release these lifebars for middle pink Madoka). Hannah Montana. Madness in Mountains, I liked the overall style, but the visuals weren't there. Well, if you’ve tried to Go ver or whatever which was made to replicate mugen SP support, you’ll see that he converted several already including the broken mugen etc. 1 . So, somewhere within the coding, Tene placed in a . e. 640,480 Localcoord (Originally used X, and Y scaling. The exe is custom fork (Of ikemen go not plus) of mine. Beterhans. def to 1280,720. 0. . if you want them,here they are:HD: yes animations: yes super jump: low music yes zoom: yes close: yes mugen: 1. For example I make a low res character that is normally 320,240 but looks large in a 720P Mugen, to a localcoord of 427,240. change the BG Element's startscale = 1. 0 640 by 480 res the announcer is mario who makes unfiting sounds and toad cheering for power meter by ikutronhd 42 downloads. Localcoord problems with Speedy's BB chars. For example if you put Mugen res at 720P & do not add a. They all work great, save for some, and most if not all of them needed edits to some values for them to fit right (like Bounds, VerticalFollow etc). SNK 2 in general, Ryu features all of his moves prior to Street Fighter IV and a variety of Groove-specific mechanics without the Groove select; as if Normal Ryu wasn't enough, also included are Evil and. zahikel. Good I share these lifebars that I did based on v-nix ones (I mean the clone) Credits: 1- V-nix for using their videos and screenshots to rip the lifebars. 1, and "Training 720p" should be selected as p2 to display properly. E. MUGEN 1. For example, to play back data/kfm/intro. Report. U. The Mugen Fighters Guild - MUGEN Battle ClimaX Screenpack + Lifebars for MUGEN 1. Re: coordinate space question #8 June 28, 2018, 06:12:30 AM. U. 0 was made by Gui Santos. U. When one scene ends, it goes on to show the next. Yes you are right It is to much workThe Mugen Fighters Guild - MUGEN Battle ClimaX Screenpack + Lifebars for MUGEN 1. 0 sucks. You don't need to modify any of that stuff. G. 5 in both X and Y scale (INCLUDING the portrait used for the character select screen) if set to 640x480. The best solution is to use OpenGLScreen in a window and just stretch it, carefully. 98 features) (Read 4245 times) Started by Pouty Corgi, November 05,. Typically, the lower the localcoord, the bigger they get. RenderMode=System now deprecated (it still works but will not support all the. The point is to retain the visual size of the way the character looked in a normal low res Mugen, but have the benefit of a widescreen playground. Hey, this didn't work for me at all. un-modify everything except the localcoord part. fight = fight. # Resolution = "1280,720". def file. :thinking: This is a little project I've been working on for a couple of weeks. portrait. fight = fight. Azul Crescent. portrait. 0) - UPDATED !!! Limited time to use Infinite power ! I'm releasing my Automatic Stage Creation Tool. I have found out, that there aren't many good BlazBlue chars, and that the only decent enough BlazBlue chars aside from KOFXIII-styled Jin Kisaragi are Speedy's chars. localcoord . I've noticed weird way that mugen handles portraits during localcoord implementation. 顶部. 2. What am I supposed to do with characters with different localcoord values? E. 1-The first patch aplies to characters that have NO localcoord values on them (the scale is . g. Localcoord is set to 1280, 720. Overview. Their heights match up correctly here. 0 is that they are unable to adapt to game aspect ratios. Your characters will not be blown up or your stages. G. 1. 1. Extract the file in a new mugen folder and overwrite the files. Yes you are right It is to much workMugen "thinks" in 320x240, so this localcoord setting allows Mugen to scale the character accordingly. def to 1280,720. Stage fit will give you the feel of playing in a 4:3 environment. Fun fact: The y value in localcoord doesn't matter and doesn't do anything. One important parameter is "end. It may be tough with its lightning-based attacks, but Toy Chica isn't smart when they're on a low difficulty. Re: Portrait 9000,1 and localcoord = 640,480 #5 September 06, 2020, 10:44:29 PM. mugenは256色 8ビットのみ対応です ※1. 1メモこちらはMUGEN1. U. The default localcoord that Mugen gives all characters is 320,240. N 1. Lifebars only supported for MUGEN 1. And stay away from localcoord only because it requires so much fixes to stages/characters, fixing bugs in characters do to the localcoords. G. 首先明白一点,窄屏的分辨率之比为4:3,而宽屏的分辨率之比为16:9. g. . Now the portrait works fine, but everything else is broken , because the character icon in the grid and the character in the fight, plus all his other sprites look gigantic. I've download the mugen from mugenarchive "MUGEN 1. I open the character's sff in FF3, delete the 9000 group, save it as mugen 1. Activate by using command: "start". E. 1, please set your localcoord in system. If you play mugen with a 4:3 apsect ratio, or to put it simpler, a square sized screen with resolution of 320x240, 640x480, then 320x240 is the default localcoord you would use. You actually have to shrink the character by making the width of the localcoord a larger number. Stages contain additional parameters to control cropping if the game aspect is. minus the bugs. HD STAGE MADE WITH 640X480 RES = with the localcoord 427,240 LOW-RES STAGE MADE WITH 320X240 RES = with the localcoord 427,240 you must decrease these two lines until looks perfect. Merci pour le téléchargement, j'en avais vraiment besoin, il devient de plus en plus difficile de trouver des barres de vie 1280x720, principalement parce que je ne suis pas enregistré dans l'Mugen arquive (je n'ai même pas la. def file. (It's seems that is the only feature of mugen that Ikemen GO haven't implemented) Once we have that the whole community could drop Mugen 1. N Update History. boundleft = -150. [StageInfo] zoffset = 226. cfg. Hi guys and gals, I'm releasing my Automatic Stage Creation Tool. N there is no magic button They say a little knowledge is a dangerous thing, but it's not one half so bad as a lot of ignorance. def file: localcoord = after =, put 2 numbers. The only solution is if your monitor has a way to display the 4:3 resolution fullscreen without stretching. In M. 640,480 Localcoord (Originally used X, and Y scaling. Sfa3 screenpack. Localcoord is set to 1280, 720. (localcoord = 426. fight = fight. 0 onward will automatically resize it to the correct size. Actually Mugen scaling function doesn't work how you think if your wanting to shrink the characters. I have found out, that there aren't many good BlazBlue chars, and that the only decent enough BlazBlue chars aside from KOFXIII-styled Jin Kisaragi are Speedy's chars. ThanksMugen "thinks" in 320x240, so this localcoord setting allows Mugen to scale the character accordingly. World Warriors Black Edition Lifebars 720p localcoord (0. Localcoord doesn't work like CNS scaling. comes bundled with 3 versions (one still is beta) within the . Battlefield is a recurring stage that is unique to the Super Smash Bros. def files and make sure they match where they are. 1宽屏地图,而不是让你们去修改人物def里面的localcoord,修改了之后即使看上去人物大小正常是宽屏效果,但是人物可能会出现断连、特效错位等各种问题。所以别改人物的localcoord了,赶紧去下载正常的1. 0 (Versão em Português) Versão do Mugen: 1. Localcoord is set to 1280, 720. For example, use black, but recolour everything black 0,0,1 instead of 0,0,0 and it will no longer be. comes bundled with 3 versions (one still is beta) within the . When I choose Iori (by Anjel) with the X button (which is supposed to choose his classic colors) it only gives me palette 1,1. G. Mugen 1. If you are using 1. The stage itself is pretty big with a Boundright/left of 245. if you use a zoomin = 0. In the heart of battle. 5 in both X and Y scale (INCLUDING the portrait used for the character select screen) if set to 640x480. I am creating my first screenpack. N, the game coordinate space is specified in mugen. 66,320. 25 for the portraits to be shown correctly. def file: localcoord = after =, put 2 numbers. N there is no magic button They say a little knowledge is a dangerous thing, but it's not one half so bad as a lot of ignorance. We use the mid-market rate for our Converter. 1 and i use a 0. So uhh. Features & Details. cfg by the GameWidth and GameHeight parameters of the [Config] group. intro. 0. -Changed localcoord to 640,480, this means now you have a proper camera, and the stage is a more. However you can do what Kung Fu Man does and use the same. The only down fall of it is you will have to adjust the position of your lifebars do to stage fit changing the size of the screen from 1280X720 to 1280X960 only in the fighting screen. E. Re: Portrait 9000,1 and localcoord = 640,480 #5 September 06, 2020, 10:44:29 PM. For example, to play back data/kfm/intro. Here: Ryutaro Ultimate Project. Odb718. def files. 0 has a parameter called "localcoord" for characters, which tells the native resolution the character is designed for, meaning the one where it needs to be displayed at 100% size. I have the 1. Madness in Mountains, I liked the overall style, but the visuals weren't there. Damn, that's what I was just testing. U. -- Made by Maxi Mugen and Danny Garay -- 310 downloads. Localcoord is mostly used to resize characters without having to mess with there normal X & Y scale. I play it on 1080p fullscreen with video also at 1080p . 2020 fullgame (800x480 localcoord, fightfx scale = 2) K4thos mentioned this issue on Jun 26, 2021. the stages are in localcoord = 420,240 and the chars are in localcoord = 384,224 it fits everything with a great and very suitable looking. The syntax is: mugen -storyboard <storyboard filename>. def files. Advertisement Coins. E. fight. It is particularly known for the special mushrooms and flowers that Mario and Luigi uses for go save the princess when Bowser kidnaps her to conquer the kingdom and force her to be his bride. Here: Ryutaro Ultimate Project. minus the bugs. So uhh. I've noticed weird way that mugen handles portraits during localcoord implementation. For MUGEN1. 1. It's obviosly 1. Here is Iai Arthur, using your specified Localcoord of 2280,1440, against Morgan. But this one is a blur to me. このMUGEN通り氏のアドオンは1280×720で制作されていて、ライフバーのサイズもアドオンのlocalcoordに左右されます。 スクエアでされる方は640×480で作られたアドオンをお使いくださいね。Actually Mugen scaling function doesn't work how you think if your wanting to shrink the characters. So, i solved my last problem. The only things that you should need to edit are things like custom gauges and full-screen effects. Hatsune Miku Project MUGEN S. Learned alot when converting these bars to 640x480. I had read velocity was done this way but I was hoping it wouldn't work like this. 0. gethit. 320x240. To use 224 slots on Mugen 1. minus the bugs. Re: [MUGEN 1. 1 Only (14/01/2016) - Page 2.